Skip to content

Revenue Model

Structure

pie title Revenue Sources (projected)
    "Pro App Subscriptions" : 40
    "Pro Game Subscriptions" : 15
    "Pro Website Subscriptions" : 25
    "Pro Agent Subscriptions" : 20

How it works

Free tier (FAS, FGS, FWS, FAGS)

  • Cost to user: $0 forever
  • Revenue: $0 (these are acquisition channels, not profit centers)
  • Cost to operate: ~$50/mo total (Cloudflare Workers free tier covers most; R2 costs negligible at current scale)

Pro tier (PAS, PGS, PWS, PAGS)

Single platform subscription: $9/month

One subscription unlocks EVERY Pro app, game, site, and agent. No per-item pricing.

Creator payouts (Spotify model): 1. User subscribes for $9/mo 2. Platform takes 10% fee ($0.90) 3. Remaining $8.10 distributed to creators proportional to that user's usage 4. Usage = time spent + API calls per app per month 5. Stripe Connect for creator payouts

Example unit economics

Metric Value
Subscription price $9/mo
Platform fee 10% ($0.90)
Creator pool $8.10/subscriber/mo
Infrastructure cost/subscriber ~$0.50/mo (Workers AI, D1, R2)
Gross margin on platform fee ~44% after infra

PWS (exception)

ProWebStore uses per-site pricing (not the platform subscription) because each site is an independent deployment with its own infrastructure costs.

Growth path

graph LR
    A[Free users] -->|"0.5-2% convert"| B[Pro subscribers]
    B -->|"$9/mo each"| C[Revenue]
    C -->|"90%"| D[Creator payouts]
    C -->|"10%"| E[Platform revenue]
    D -->|"attracts"| F[More creators]
    F -->|"builds"| G[More apps]
    G -->|"attracts"| A

Current state

  • Pre-revenue — marketplace mechanics built (Stripe live on PAS) but not yet charging
  • Focus: Build ecosystem density first, then turn on monetization
  • Target: 1000+ free items across stores before launching Pro subscriptions publicly