Revenue Model¶
Structure¶
pie title Revenue Sources (projected)
"Pro App Subscriptions" : 40
"Pro Game Subscriptions" : 15
"Pro Website Subscriptions" : 25
"Pro Agent Subscriptions" : 20
How it works¶
Free tier (FAS, FGS, FWS, FAGS)¶
- Cost to user: $0 forever
- Revenue: $0 (these are acquisition channels, not profit centers)
- Cost to operate: ~$50/mo total (Cloudflare Workers free tier covers most; R2 costs negligible at current scale)
Pro tier (PAS, PGS, PWS, PAGS)¶
Single platform subscription: $9/month
One subscription unlocks EVERY Pro app, game, site, and agent. No per-item pricing.
Creator payouts (Spotify model): 1. User subscribes for $9/mo 2. Platform takes 10% fee ($0.90) 3. Remaining $8.10 distributed to creators proportional to that user's usage 4. Usage = time spent + API calls per app per month 5. Stripe Connect for creator payouts
Example unit economics¶
| Metric | Value |
|---|---|
| Subscription price | $9/mo |
| Platform fee | 10% ($0.90) |
| Creator pool | $8.10/subscriber/mo |
| Infrastructure cost/subscriber | ~$0.50/mo (Workers AI, D1, R2) |
| Gross margin on platform fee | ~44% after infra |
PWS (exception)¶
ProWebStore uses per-site pricing (not the platform subscription) because each site is an independent deployment with its own infrastructure costs.
Growth path¶
graph LR
A[Free users] -->|"0.5-2% convert"| B[Pro subscribers]
B -->|"$9/mo each"| C[Revenue]
C -->|"90%"| D[Creator payouts]
C -->|"10%"| E[Platform revenue]
D -->|"attracts"| F[More creators]
F -->|"builds"| G[More apps]
G -->|"attracts"| A
Current state¶
- Pre-revenue — marketplace mechanics built (Stripe live on PAS) but not yet charging
- Focus: Build ecosystem density first, then turn on monetization
- Target: 1000+ free items across stores before launching Pro subscriptions publicly