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Free vs Pro Model

Free and Pro stores are different products, not feature gates.

Available on Free (FAS, FGS, FWS, FAGS)

  • Static hosting (R2 + host Worker) — unlimited
  • GitHub Actions deploy to R2 (one repo per app/game/site/agent)
  • Default subdomain (appname.freeappstore.online, etc.)
  • Identity — sign in with GitHub (FAS/FGS) or Google (PGS)
  • Per-user KV storage — 1MB/user, 100 keys, 64KB/value
  • WebSocket rooms — 32 peers, 64 rooms/app, 4KB/msg, 24h idle eviction
  • Weekly compliance audit + uptime monitoring
  • Open source — MIT license required

Unlocked on Pro (PAS, PGS, PWS, PAGS)

  • Server-side AI — Workers AI tokens included
  • Custom domain — bring your-domain.com
  • Cron / scheduled workers — digests, reminders, daily challenges
  • File uploads + R2 storage — per-app bucket
  • Per-app D1 database — direct SQL
  • Higher KV — 10MB/user, no user-count cap
  • Uncapped real-time rooms — no 32-peer limit
  • Proprietary source allowed — no MIT requirement
  • Marketplace payouts — creators earn from subscription pool

Monetization

Single $9/mo platform subscription unlocks every Pro app/game/site/agent. No per-item pricing.

Creators are paid monthly from the subscription pool (minus 10% platform fee) proportional to each subscriber's per-app usage that month (Spotify-style).

Pattern A vs Pattern B (product relationship)

Pair Pattern Description
FAS/PAS B (different products) PAS adds server-side capabilities (D1, AI, Stripe) that FAS doesn't have
FGS/PGS B (different products) PGS adds Durable Objects, persistent worlds, server-authoritative state
FWS/PWS B (different products) FWS = one-page static HTML. PWS = full CMS engine with entities, admin, multi-page
FAGS/PAGS B (different products) FAGS = browser-only (WebGPU/WASM). PAGS = server-side (Workers AI, D1, cron)

Growth path: users start on Free, graduate to Pro when they outgrow client-side limits.