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Design System

Standard visual language across all 8 stores. Only accent color and brand mark vary.

Full spec: ~/dev/stores/DESIGN-SYSTEM.md

Accent colors per store

Store Accent (light) Accent (dark) Accent soft
FAS #2563eb (blue) #60a5fa #eff6ff
FGS #10b981 (emerald) #34d399 #ecfdf5
FWS #0891b2 (cyan) #22d3ee #ecfeff
PAS #7c3aed (violet) #a78bfa #f5f3ff
PGS #9333ea (purple) #c084fc #faf5ff
PWS #334155 (slate) #94a3b8 #f8fafc
FAGS (TBD)
PAGS (TBD)

Typography

  • Body: Manrope (400–700)
  • Display: Fraunces (700–800)
  • Monospace: JetBrains Mono (code blocks)

Layout tokens

Token Value
--radius-sm 0.5rem
--radius-md 0.75rem
--radius-lg 1rem
--space-xs 0.25rem
--space-sm 0.5rem
--space-md 1rem
--space-lg 1.5rem
--space-xl 2rem

Dark mode

Automatic via prefers-color-scheme: dark. No manual toggle (except in games where GameThemeToggle is exposed). All CSS variables have light + dark pairs.

Components (FAS/PAS SDK)

Shell, Avatar, SignInButton, ThemeToggle, ProfileMenu, Modal, Tabs, Card, Badge, Spinner, etc. — 18 total in @freeappstore/sdk/ui.

Games (FGS/PGS SDK)

GameShell (100svh, no scroll), GameTopbar, GameOverScreen, GameModal, GameConfirm — all brand-locked.

Enforcement

  • CI lint script checks CSS variable usage
  • Compliance checks: brand-fonts, brand-tokens, no-brand-overrides, dark-mode
  • PR review checklist